Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Tuesday, June 28, 2016

Just Cause 3 Review

• Explore a Mediterranean island paradise with complete vertical freedom – skydive, BASE jump and free dive in an open world with virtually zero limits • Glide through the air and swoop across mountains with your Wingsuit giving a new way to rain death from above • Use your Grapple and Parachute to scale buildings, hijack vehicles, move quickly or tether objects together for creative new ways to cause Chaos. • Cause massive chains of destruction in military bases, harbours, prisons, police stations and communications facilities to bring down a dictator • Arm yourself with a wide range of explosive weaponry from shotguns and missile launchers to tank-busters and air-strikes • Choose from a huge variety of different vehicles to drive including speedboats, jets, helicopters, turbo-fuelled sports cars and superbikes • Get adventurous with dozens of challenge missions and collectibles to discover

There are things that I wish were different about Just Cause 3. I wish there was a sprint button. I wish the aiming wasn’t such dirt. I wish that the writing and mission design weren’t so inconsistent, weird, and just plain bad. I wish that it gave you more ammo for rocket launchers, sooner. I wish the load times weren’t so excruciating. I wish that the game didn’t slow down so much when the screen fills with explosions. I really wish that it didn't slow me to being incapacitated when I'm hurt. I'd rather just die and respawn already.  

But that’s about it.

So... the explosions are amazing. If you're suppressing an inner destructive beast I highly recommend unleashing them on this game. The story line isn't the best I've ever experienced, but it's certainly good enough to keep me involved in the game on a level beyond just wreaking havoc. It's got a great soundtrack. The multiplayer competition piece is actually really cool. I love seeing myself slide up the rankings when I get a new "personal best" on any task. 

In an industry lousy with open world games, Just Cause 3 may be the only recent release that truly qualifies as a sandbox. You are Rico Rodriguez, the mildly charming, near-invincible protagonist with a nice pair of boots that I’ve been trying to replicate in reality. You’ve returned to your fictional home of Medici, a Mediterranean archipelago held captive under a brutal dictator’s thumb. After a short intro mission that starts with you firing RPGs standing on top of a biplane, you’re free to wander. And that’s what you’ll want to do.

LET ME GIVE YOU GUYS SOME LIBERATION!!! I AM LIBERATING YOU!! (As I blow the entire city up and shoot innocents in my crossfire)

The game’s heart lies in its pitch-perfect realization of screwing around, loosely organized around liberating Medici. If you go looking for more structure than that, you’ll hopefully wind up playing a different game. You spend your time, throwing grenades and watching the insane domino of massive explosions, calmly parachuting around a picturesque village firing rockets at loudspeakers, tethering weird things together and watching what happens, wing suiting through caverns and grappling into helicopters. You spend your time doing whatever it is you feel like.

So in summation, while others might not love the game, myself and my husband both enjoy it a lot. 

4.2/5

Monday, June 6, 2016

BattleBorn Review

Introduction

So since it's launch, BattleBorn has been my husband and I's favorite game to play together. I love everything about it (except for the split screen map). The graphics are awesome much like Borderlands, gory comic-book style. The catch phrases shouted by the playable characters are amazing. "INAPPROPRIATE GESTURE". The character selection is awesome regardless of your playing style.

Characters

My husband is a huge Oscar Mike fan. Seriously he's played atleast 95% of the game as one character. I have more eclectic taste and have taken to Mellka, Alani, and Montana as well as a few others. The aptly named "heroes" are all unique and have great backstory's to keep you enthralled. Here are a few of my favorites. You can see a complete overview here.

Alani:

Raised as a healer, but forced to be a warrior, Alani is all that remains of her order after Rendain’s Imperium stole the oceans from her world. Through meditation, intense focus, and warranty-breaking
misuse of water-soluble nanotech, she can summon tidal waves with the flick of a finger.


Galilea: 

Warped by a corruptive agent in a mission against the Jennerit, Galilea endured hundreds of years of
self-imposed exile on Bliss before joining the Battleborn. The darkness within her is both her greatest strength and most profound struggle.


Mellka:

Born as a refugee, Mellka was raised and trained among an aggressive Eldrid commando group known as the Vigilant.  Proficient at several combat styles, but prefers exotic weaponry such as her biologically-active Eldrid gauntlet, now permanently fused with her left hand.


Montana:

When he’s not clotheslining bears for fun, Montana can be found suppressing enemies with his fearsome minigun and soaking up industrial-sized buckets of hurt on behalf of his comrades. Self-appointed morale officer of the Battleborn and friend to all.

Oscar Mike:

A discarded clone soldier from a long-forgotten war, Oscar Mike is a capable front-line fighter,
engaging enemies at range with his assault rifle, cloaking for quick exits from tight spots, and inspiring his allies with his... unconventional
personality.


The Story

Set in space, Battleborn tells the story of a number of different alien species, all of which have fled to Solus, the last star in the galaxy. Though divided at first, the different species are forced to unite against a common enemy, the Varelsi. You play as any one of the "Battleborn" they've sent out as a last resort to save the universe. 

Battleborn is a "genre-fused" game—infused with several elements from FPS and MOBA games. I was a little hesitant about the genre fusion, because the last time I got my hopes up about an FPS with a storyline, Destiny happened, I was sorely disappointed, and bored. I'm happy to announce that this time was completely different. 


The Visuals

The game may look familiar to fans of Gearbox's last game franchise, Borderlands. That's because it has a very similar visual style. The cartoon/graphic novel style worked perfectly for Borderlands, and it works the same for Battleborn!

Battleborn's visual style also takes inspiration from the CGI used in Pixar movies. Unsurprisingly, the Borderlands style mixed with the Pixar-ish style blend wonderfully, creating a very good looking game!


Co-Op

My dearest gearbox, thank you thank you thank you. We all remember the good old days, when you and a friend or family member could sit on the same couch and go head-to-head in viscous "no screen-cheating" local combat! It was even better when you and the person next to you could work together and take on your mutual enemies,

Not a lot of games have that anymore, focusing solely on online multiplayer, and leaving local splitscreen completely out. Playing online is fun and all, but it doesn't even come close to the type of intimate gameplay that comes with being right next to your opponent and/or teammate!

That being said, fix the co-op map. Seriously, it does not need to take up this much of my screen. I'd like to see what I'm doing instead. Did your developers learn about opacity in their programming schools?


Online Multi-Player

Ok I'll be honest, I only played the online multi-player once. Sorry, I don't like human beings very much and the douchecanoes I got matched with re-enforced my belief that the world is full of scum. But my husband plays it sometimes and seems to enjoy it so... I don't know, play for yourself and make up your own mind I guess. Or read this article at IGN.


Conclusion

Battleborn is awesome. Absolutely worth buying and playing. The way the characters level up and the rate at which gear drops makes the competitive aspect just as great as the storyline. Enjoyable for everyone age 12 and up!



5/5

Friday, April 8, 2016

Here's How To Connect With Me Everywhere I Could Think Of

Call me beep me if you want to reach me:


Play with me:




Friday, March 18, 2016

Elvenar review

So I used to be a huge fan of these "build your kingdom" games. It all started with Evony years ago and now every couple of years an ad, or friend, hooks me back into the madness. I HATE everything about these "pay to win" scenarios where spending any amount of time involved in the game requires a major investment but the game isn't completely awful.

Elvenar is a city-building strategy MMO set in the fantasy world of Elvenar, ancient and untouched for centuries. Players pick from Human or Elven civilization to build and support a grand city as its ruler, managing resources and training up an army to grow a great new empire. Going beyond typical city builders, Elvenar has a culture system that must be balanced by placing decorations and upgrading buildings.

Elvenar claims to offer "build, encounter, and fight...but it quickly becomes "log on, sit and watch".

In terms of "just the facts":

THE GAME 

Elvenar’s primary gameplay revolves around city/base building mechanics and resource acquisition and management to build up a working village, exploring a tech tree and ultimately expanding their land (the competitive Ranked aspects of the game focuses on the culture and populous of a village to determine who the top players are).

The game also focuses on a more hands-on combat system shying away from the more automated battle mechanics seen in other MMO’s of this nature, in Elvenar players will directly control their units in battle, choosing where they move, when they attack and what strategy to employ to find victory.

BUILDING A VILLAGE 

Players begin with an open plot of land where their Town Hall has already been constructed and from which they must raise a settlement to house their people. Constructing new buildings requires both resources and time, construction can take anything from seconds, minutes to even hours, though can be sped up by acquiring and spending premium Diamond currency.

Buildings serve a number of different purposes, everything from increasing population (that leads to gaining gold resources from villagers), workshops to create food and tools, barracks to train up new units for combat, culture buildings to increase the villagers’ happiness and much more.


BUILDING AN ARMY 

Each faction has access to 5 different units that are unlocked at various stages throughout the tech tree, whilst the factions have different units many of them follow similar base roles such as the Human Axe Barbarian and the Elven Sword Dancer being the primary melee troop, whereas the Elven Sorceress uses powerful ranged magic to reduce enemy damage the Human Priest focuses on using his divine abilities to lower an enemy’s defences.

Each unit as well as having its own style of combat and attacks will also have its own movement range when manoeuvring around the hex based combat maps, units can be moved and positioned to block access to their weaker units, take cover behind terrain features and use all manner of strategy to outflank and outsmart their opponent. Currently the game does not feature a PVP element and instead focuses primarily on combat against AI opponents.

UNCOVERING KNOWLEDGE 

Knowledge is power and by advancing through the tech tree players will gain access to new features, units, buildings and other means by which to improve their village. The tech tree itself is a long branching list of available technologies were players must determine their own preferred route, choosing the elements that are most important to their settlement and picking up prerequisite technologies to reach them. Players must earn and spend Knowledge Points to acquire their new technology, which can be done in various ways.

EXPLORING THE WORLD 

The world map is broken down into various locations/provinces that can be uncovered by spending gold to send out a Scout. Each province has eight relics that players can try to acquire, either through peaceful negotiation (costs gold) or through force and by fighting the defending inhabitants. With each relic acquired from a province players will gain a Knowledge Point to spend towards the technology tree and, once all eight relics in a province have been uncovered, the player may settle the area to expand their buildable land within their village.

The main element the game is really missing is the social aspect. There's no chat functionality, and the factions are completely useless to you. In my opinion Innogames dropped the ball on this one, but I do have faith that it could be fixed with some updates and tweaking.


Overall I give it a 2/5 and I feel like I might be overly generous at that.

Child of Light Review

So essentially, if you've ever read a review about this game you already know it's amazing. I've heard nothing but glowing feedback since the game came out. I was ignoring the buzz until Steam put it on sale for less than $4. You can't really lose at that price point.

This magical side scroller has the BEST animation I've seen in years. The artwork is beyond incredible. It's a little... awkward to call a video game "elegant" but when the shoe fits.. 



With earthy, hand-painted art style and charming character designs, it deftly sidesteps the tropey land mines that have littered the RPG landscape for the better part of a decade. Yet it still pays loving homage to what's come before it with enjoyable exploration and puzzle solving, and a combat system that's second to none. The intelligent simplicity with which it's been crafted makes it both easy to grasp, and rewarding to master in a way that very few RPGs can match.



The game focuses on a young girl named Aurora who’s trying to save her father rather than the other way around. There’s also a travelling jester who can’t figure out how rhyming works, a love-sick mouse archer. None of them adhere to the overly worn, widely accepted conventions of powerful men and sexualized women, and the motley cast is all the more memorable for it. Aurora’s transformation from a frightened child to the hero of her own story is framed relatably by filial strife, making her journey feel deeply personal despite the broad strokes it’s painted with.


Aurora learns that it is her destiny to recover the sun, moon, and stars from the evil queen who has stolen the light from the land. At first, she is understandably reluctant and even petulant about having this responsibility thrust upon her shoulders when all she wants to do is wake up back in Austria and hurry to her heartsick father's side. It's the way that she grows over the course of the game that makes her journey meaningful. She befriends a diverse group of characters who all have struggles of their own and who find their strength in each other, and her journey is empowering, but not altogether joyous. Child of Light is a richer game for the ways in which it acknowledges the hard decisions and the inevitable sadness that are part and parcel of leaving childhood behind.


You travel through Lemuria from a two-dimensional side-view perspective, and though you're bound to the ground like an ordinary girl when the game begins, early on you gain the power of flight. There are plenty of treasure chests for you to discover and optional side quests to complete, giving you an incentive to venture off the beaten path, soar up into the skies and explore every nook and cranny of these lands. Many areas also have environmental hazards and traps for you to avoid, and though these never pose too much of a challenge, they make navigating the world a bit trickier and more involving than it would be if it didn't have any dangers.

The only negative I can come up with for this game is that the story arc can get a bit tedious at times. The Shakesperean Iambic Pentameter can be a bit... offputting to say the least 

As one of the only turn based RPG's on the market I just HAVE to give this one a 4.5/5


Thursday, March 10, 2016

How to make an AWESOME Fallout Gift yourself

http://www.thinkgeek.com/product/1af2/


Label, for a Nuka Cola Cherry wrapped around Jones Cherry Zilch



Cram Label wrapped around a can of spam




Radaway Label slapped on a bloodpack energy drink can also be used for blood pack. Alternatively this would also work.


Rad-X label around a Flintstones gummies bottle should do nicely

Here is a tutorial on how to make a Stimpak
Need: Locktight super glue
10mm syringe with plunger
A nail
Pressure Gauge
Strip of Brass 1/4 inch wide completely flat, 8.5 inches long
2 mm craft foam
Exacto knife
Ruler
11/16 outer diameter washer
Kwik Seal
Pliers

Secondary tutorial just in case. I'll probably end up making some combination therein.

Both Jet and Addictol are basically just inhalers, with red handles. Which means I will somehow have to find my inhaler(s)

Med-X is just a metal syringe with purple (or teal) liquid

Nuka-Cola Caps seem easy enough, because deviants before me are amazing. These New Vegas caps are extra awesome


Sugar bombs label goes around a cereal box. I'll have to print it before I decide which cereal box.

Fury/Psycho looks extremely complicated to make, but maybe I can figure it out.. or commission one.

Mentats label should be wrapped around some altoids resulting in something like this


I can't find any x-cell tutorials yet, but hopefully that will have changed by April


Looks easy enough to make an irradiated blood label if I bother buying a green blood pack. I could use that one for all of them, I suppose.

Now all I need is a purified water, deezer's lemonade, dirty water and bobrovs best moonshine label and I should be ready to roll. 

I think I'll pick up an ammo box to put it all in. This particular one would need some green and yellow paint.

Throw in some cases of ammo with labels probably wrapped around match boxes

And maybe some Grognak comics , a you're special book, Tesla Science (on a science journal?), guns and bullets (on a gun magazine?), and a massachusetts surgical journal or 2

Ah a tumblr dedicated just to fallout props *dies*

This girl did a particularly amazing job with hers.


< br /> If you don't want to do it yourself there's someone on etsy who sells them.